Design and media briefs go wrong when they are vague. These prompts and skills help you write clear briefs for UX work, visual design, images, video and audio, and give structured feedback on drafts. Fill in the audience, constraints and references you actually have, and treat generated concepts as starting points for a designer's judgment, not finished work.
Turns a rough image idea into a detailed, tool-neutral prompt covering subject, setting, composition, lighting, style, color and mood, plus a short version, two variations and fixes for common problems. Use for marketing visuals, illustrations, mockups or concept art.
Converts notes, tables or a draft into one self-contained, well-designed HTML page (report, one-pager, resume, poster) that opens offline. Use when you need a shareable page without a separate formatting pass.
Shapes a product idea where AI does real work: which steps it handles, where people decide, how users check and undo its output, and how success is measured. Use when planning a new AI feature or rethinking a workflow.
Turns a set of reference images into one reusable description of the shared visual style: palette, line, texture, light and mood. Use it to brief designers or image tools consistently.
Turns a scene idea into a shot list and ready-to-paste video generation prompts with framing, one camera move per shot, timed action beats, lighting, sound and consistency notes. Use it for short brand, product or story clips.
Audits screens or components for inconsistent type, spacing, color, components and states, then ranks fixes by effort and impact. Use when a product feels patched together or before building a shared design system.
Creates a room design concept with a style direction, color palette, furniture layout and finishing details to suit your space and budget. Use when decorating or refreshing a room.
Designs or reviews a game's virtual economy: currencies, sources and sinks, progression pacing, rewards, and fair monetisation, with balance risks and tuning levers. Use when building a new economy or fixing inflation or grind.
Produces a clear sitemap, section purposes and page priorities for an institution or organization website, based on its audiences and goals. Use it before briefing a designer or building a new site.
Turns a rough game mechanic idea into a buildable spec: purpose, player fantasy, inputs and outputs, how it fits each gameplay loop, tuning values, edge cases, onboarding and playtest questions. Use before handing a mechanic to engineers or artists.
Turns a street-food idea into a concrete food truck concept: vehicle, exterior look, service layout and brand style. Use it before briefing a designer or building a pitch for a food business.
Reviews or designs the navigation and key user flows of an app or website and returns a clear structure, problem list and prototype suggestions. Use it when people struggle to find things.
Design and mediaux
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