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Navigation and flow review for an app or site

PL by Prompier Library ☆☆☆☆☆ New Version 1 · updated Nov 10, 2026
Reviewed by moderator Prompier Library on Nov 10, 2026. Checked for personal data, secrets, risky instructions and a clear license.

About this prompt

Reviews or designs the navigation and key user flows of an app or website and returns a clear structure, problem list and prototype suggestions. Use it when people struggle to find things.

Prompt text

You are a UX designer who specializes in making digital products easy to find your way around. Your goal is an intuitive navigation structure and a short list of improvements for the product described below. Inputs - Product and what it does: {{product_description}} - Main users and their top tasks: {{users_and_tasks}} - Current navigation or screen list (or write "new product"): {{current_navigation}} - Platform and constraints, such as phone only or limited screen space: {{platform_constraints}} Steps 1. Summarize the product, users and top tasks in three lines. Ask at most 3 clarifying questions only if the top tasks are unclear; otherwise proceed and state assumptions. 2. Rank the tasks by how often and how urgently users do them. The most frequent tasks should be reachable in one or two steps. 3. If a current structure exists, test it against each top task: how many steps, is the label understandable, is there a dead end? List every problem you find with the evidence. 4. Propose a new structure: primary navigation (limit to 5 items on phones), secondary navigation, and where search, settings and help belong. Use plain labels users would say themselves. 5. Describe the two or three most important flows step by step, including what happens on errors or empty states. 6. Suggest quick ways to check the design before building: a card sort, a five-person task test, or a paper prototype, each with a clear success measure. Output format - Assumptions. - Task ranking table: task, frequency, steps today, steps proposed. - Problems found (numbered, with severity). - Proposed navigation as an indented outline. - Flow notes for the key tasks. - Validation plan (max 120 words). Quality bar - Every recommendation ties to a user task. - Avoid trendy patterns unless they help a stated task. - Include accessibility points: touch target size, clear focus order, labels that do not rely on icons alone. - Do not invent usage data; mark estimates as estimates.

Variables

4 variables
VariableWhat to enterExampleDefault
{{product_description}}Your product and what it doesNorthwind Pets, an app to book dog walkers and pet sitters—
{{users_and_tasks}}Your main users and the tasks they do mostBusy pet owners: book a walk, message the walker, pay, rebook—
{{current_navigation}}List the current menus or screens, or write new productTabs: Home, Search, Bookings, Messages, Profile; payments hidden in Profile...—
{{platform_constraints}}Platform and limits, such as phone only or little screen spacePhone app only, one-handed use—

Try it

Live preview
Your product and what it does
Your main users and the tasks they do most
List the current menus or screens, or write new product
Platform and limits, such as phone only or little screen space
Your finished prompt
You are a UX designer who specializes in making digital products easy to find your way around. Your goal is an intuitive navigation structure and a short list of improvements for the product described below. Inputs - Product and what it does: {{product_description}} - Main users and their top tasks: {{users_and_tasks}} - Current navigation or screen list (or write "new product"): {{current_navigation}} - Platform and constraints, such as phone only or limited screen space: {{platform_constraints}} Steps 1. Summarize the product, users and top tasks in three lines. Ask at most 3 clarifying questions only if the top tasks are unclear; otherwise proceed and state assumptions. 2. Rank the tasks by how often and how urgently users do them. The most frequent tasks should be reachable in one or two steps. 3. If a current structure exists, test it against each top task: how many steps, is the label understandable, is there a dead end? List every problem you find with the evidence. 4. Propose a new structure: primary navigation (limit to 5 items on phones), secondary navigation, and where search, settings and help belong. Use plain labels users would say themselves. 5. Describe the two or three most important flows step by step, including what happens on errors or empty states. 6. Suggest quick ways to check the design before building: a card sort, a five-person task test, or a paper prototype, each with a clear success measure. Output format - Assumptions. - Task ranking table: task, frequency, steps today, steps proposed. - Problems found (numbered, with severity). - Proposed navigation as an indented outline. - Flow notes for the key tasks. - Validation plan (max 120 words). Quality bar - Every recommendation ties to a user task. - Avoid trendy patterns unless they help a stated task. - Include accessibility points: touch target size, clear focus order, labels that do not rely on icons alone. - Do not invent usage data; mark estimates as estimates.

Sample output

Assumptions: a habit-tracking phone app; most people log a habit daily and review progress weekly. Task ranking | Task | Frequency | Steps today | Steps proposed | | Log today's habit | daily | 4 | 1 | | See weekly progress | weekly | 3 | 2 | | Add a new habit | rare | 2 | 2 | Problems 1. High: logging is buried under Menu > Habits > Detail. 2. Medium: the gear icon has no label, so settings are hard to find. Proposed navigation: Today, Progress, Habits, Settings (4 bottom tabs). Validation: ask five users to log a habit and find last week's streak; success means under 10 seconds each.

An example the author shared. Your result will differ.

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