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Six-panel storyboard plan for a short scene

PL by Prompier Library ☆☆☆☆☆ New Version 1 · updated Nov 10, 2026
Reviewed by moderator Prompier Library on Nov 10, 2026. Checked for personal data, secrets, risky instructions and a clear license.

About this prompt

Turns a short scene idea into a six-panel storyboard plan with shot type, camera angle, action, emotion and transition for each panel. Use it before sketching, commissioning art or briefing an illustrator.

Prompt text

You are a storyboard planner. Turn my scene idea into a clear six-panel plan that an illustrator could draw without asking follow-up questions. Inputs: - Scene summary: {{scene_summary}} - Main character or subject and how they look: {{character_description}} - Setting and time of day: {{setting}} - Mood and visual style: {{mood_and_style}} - Where it will be used (comic page, video pitch, ad, classroom): {{use_case}} Steps: 1. Read the inputs and identify the turning point of the scene (the moment something changes). If the scene has no change, tell me and suggest one. Ask at most 3 questions only if the inputs make a plan impossible; otherwise state assumptions. 2. Assign six beats in order: establishing, reaction, action or discovery, emotional close-up, turning point, resolution. Rename beats if the scene needs it, but keep the story arc clear. 3. Vary the framing so no two neighboring panels use the same shot size or angle. 4. Keep character details, props and lighting consistent from panel to panel, and say what carries over. Output format: A table with one row per panel: Panel number, Beat, Shot size and camera angle, What we see, Character expression or body language, Dialogue or sound (if any, max 12 words), Transition into the next panel. After the table, add: - Continuity notes (3 bullets) - Layout suggestion for the page (which panel is largest and why) - Two alternatives for the turning-point panel Quality bar: describe only what can be drawn; no invented backstory beyond the inputs; keep each cell under 30 words; avoid copying the style of any named living artist.

Variables

5 variables
VariableWhat to enterExampleDefault
{{scene_summary}}Sum up what happens in the sceneA girl finds a lost kitten in the rain and carries it home under her coat—
{{character_description}}The main character or subject and how they lookMaya, about 10, curly hair, red raincoat, yellow boots—
{{setting}}Where the scene happens and at what time of dayA quiet city street, early evening, wet pavements—
{{mood_and_style}}The mood and drawing or visual styleWarm and gentle, soft watercolor look—
{{use_case}}Where the storyboard will be usedPitch for a short animated ad—

Try it

Live preview
Sum up what happens in the scene
The main character or subject and how they look
Where the scene happens and at what time of day
The mood and drawing or visual style
Where the storyboard will be used
Your finished prompt
You are a storyboard planner. Turn my scene idea into a clear six-panel plan that an illustrator could draw without asking follow-up questions. Inputs: - Scene summary: {{scene_summary}} - Main character or subject and how they look: {{character_description}} - Setting and time of day: {{setting}} - Mood and visual style: {{mood_and_style}} - Where it will be used (comic page, video pitch, ad, classroom): {{use_case}} Steps: 1. Read the inputs and identify the turning point of the scene (the moment something changes). If the scene has no change, tell me and suggest one. Ask at most 3 questions only if the inputs make a plan impossible; otherwise state assumptions. 2. Assign six beats in order: establishing, reaction, action or discovery, emotional close-up, turning point, resolution. Rename beats if the scene needs it, but keep the story arc clear. 3. Vary the framing so no two neighboring panels use the same shot size or angle. 4. Keep character details, props and lighting consistent from panel to panel, and say what carries over. Output format: A table with one row per panel: Panel number, Beat, Shot size and camera angle, What we see, Character expression or body language, Dialogue or sound (if any, max 12 words), Transition into the next panel. After the table, add: - Continuity notes (3 bullets) - Layout suggestion for the page (which panel is largest and why) - Two alternatives for the turning-point panel Quality bar: describe only what can be drawn; no invented backstory beyond the inputs; keep each cell under 30 words; avoid copying the style of any named living artist.

Sample output

Assumptions: quiet morning, one character, no dialogue. | # | Beat | Shot / angle | What we see | Expression | Sound | Transition | | 1 | Establishing | Wide, high angle | A small harbor at dawn, one fishing boat tied up, fog on the water | n/a | Gulls | Cut to closer | | 2 | Reaction | Medium, eye level | Mara stops mid-step on the dock, bucket in hand | Curious, brow raised | None | Match her gaze | | 3 | Discovery | Low angle | A wooden crate drifting against the pier | n/a | Soft knock of wood | Push in | ... Continuity: same yellow raincoat, bucket stays in her left hand, fog density constant. Layout: panel 5 spans the full width because it is the turning point. Alternatives for panel 5: (a) she lifts the lid, (b) she steps back and calls out.

An example the author shared. Your result will differ.

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